Post by ares007 on Jan 27, 2010 1:49:59 GMT -5
Ok, let's discuss factions.
There are several workable setups we could have for factions.
1) simply good versus bad. A number of allied good factions would be at war with a number of bad factions.
2) Parent-child factions. In other words, there might be a Redwall faction that had a few child factions like otters, squirrels, possibly Guosim. Another example might be
3) dynamic factions. Basically, there would be a bunch of random "heroes" wondering around like in the "Custom Settlements" mod. There would be the possibility of these heroes eventually claiming a location as there base and thereby becoming a faction. For example, a random hero mouse named Markus might be wandering around with a few other warriors and eventually claim Redwall as his base. In this case, he would essentially be the Redwall champion. We would also code it so that only certain heroes could claim certain bases. For example, only badger heroes could claim Salamandastron, only "good beasts" could claim Redwall, and only vermin could claim Marshank or Terramort (of course, there would certainly be the possibility later on for another "hero" to take the base once he/she has already established a faction. So a vermin could possibly take Redwall, but only through certain means). This would essentially give a more varied experience in the single player because different "villains" would rise up with each game and different "heroes" also. In addition, each hero could be coded with certain behaviors that give him/her a uniqueness in batter and diplomacy.
Ultimately, number 3 would probably be the best but also the hardest. It may actually be a good idea to start with option one, and then gradually work it into option 2 and eventually option 3.
What do you guys think?
There are several workable setups we could have for factions.
1) simply good versus bad. A number of allied good factions would be at war with a number of bad factions.
2) Parent-child factions. In other words, there might be a Redwall faction that had a few child factions like otters, squirrels, possibly Guosim. Another example might be
3) dynamic factions. Basically, there would be a bunch of random "heroes" wondering around like in the "Custom Settlements" mod. There would be the possibility of these heroes eventually claiming a location as there base and thereby becoming a faction. For example, a random hero mouse named Markus might be wandering around with a few other warriors and eventually claim Redwall as his base. In this case, he would essentially be the Redwall champion. We would also code it so that only certain heroes could claim certain bases. For example, only badger heroes could claim Salamandastron, only "good beasts" could claim Redwall, and only vermin could claim Marshank or Terramort (of course, there would certainly be the possibility later on for another "hero" to take the base once he/she has already established a faction. So a vermin could possibly take Redwall, but only through certain means). This would essentially give a more varied experience in the single player because different "villains" would rise up with each game and different "heroes" also. In addition, each hero could be coded with certain behaviors that give him/her a uniqueness in batter and diplomacy.
Ultimately, number 3 would probably be the best but also the hardest. It may actually be a good idea to start with option one, and then gradually work it into option 2 and eventually option 3.
What do you guys think?