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Post by ares007 on Feb 1, 2010 1:24:53 GMT -5
In order to finish the scenes, I'll need to put in the entry points.
So we've got to decide what things we want spawning in towns.
Of course no horse merchant. Definitely need some way to buy/trade weapons food/goods as well clothes/armor some sort of elder/leader (or perhaps a couple of leaders) random characters walking around potential companions possible mercenaries
And those are kind of no-brainers. What else can we add in that fits Redwall and could make our mod more unique? A disgruntled follower or two? Let's put on our thinking caps!
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Post by Jezze on Feb 1, 2010 16:21:15 GMT -5
A scholar or something who can teach you skills for payment?
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Post by raqill on Feb 1, 2010 16:54:01 GMT -5
well, since redwall really valued characters, do you think it would be possible to make the script for the towns people a little more than randomly walking around and doing nothing??? Like maybe we could put feasts and stuff on certain days and ladela... Also, do maybe we could add the dibbuns?
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Post by ares007 on Feb 1, 2010 21:39:12 GMT -5
That is all stuff to aim for. We will see what we can actually implement. We can definitely make it more worthwhile to talk to townspeople though.
Perhaps scholars, warriors, chefs, and etc could all offer to teach you some stuff. Maybe we could even add in quests where you become their apprentice or something.
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Post by raqill on Feb 4, 2010 15:02:38 GMT -5
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Post by Stratos on Aug 10, 2010 2:57:01 GMT -5
@ares- Perhaps your hedgehog can be one of those warriors who teach the players lessons like you say so.
@raquill- But then again the Redwall world doesn't exactly have a currency. So wouldn't most stuff be free?
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Post by rabidweasel on Sept 30, 2010 5:24:30 GMT -5
Maybe we can make some people look like they're talking to each other. Oh, and remember, the female vermin don't wear such things as dresses or skirts.
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